It鈥檚 always good when you discover a new game and become excited by it before ever playing it.
Typically, that is the case with new abstract strategy games, deck builders, and especially skirmish level miniatures games.
In the case of mini games the key to grab attention are great looking miniatures and a game world that interests (steampunk, medieval Japan come to mind), and after that you get around to looking into game play, although often the minis are bought without a look at the rules.
So recently I came upon Star Scrappers: Battledrill, a space western skirmish wargame and I was immediately intrigued.
On www.kickstarter.com the miniatures look incredible and the idea of space western skirmish conjures images of Firefly and Oblivion which are both fun settings.
So how did the game come to be?
鈥淲ojciech Guzowski and Marek Raczynski are two experienced wargamers who love science-fiction and beautiful miniatures,鈥 explained Piotr Zuchowski Community Manager at Hexy Studio. They have always wanted to create their own wargame (Marek is also a board game designer with two titles to his account so far, Hard City and Slyville: Jester鈥檚 Gambit) and have been working on it for quite a time.
鈥淎s members of Hexy Studio, a creative team whose specialty is animation, graphic design and 3D modeling for gaming purposes, and who runs an online shop with original miniatures (hexy.store), they have found a great environment to shape and develop their ideas.
鈥淪tar Scrappers is also Hexy Studio鈥檚 original setting, which has started with collector鈥檚 miniatures sold at our shop, and then expanded into a whole universe and a line of games.鈥
But why create yet another miniature skirmish game?
鈥淥ur aim is to provide a simple, yet challenging game system that people will enjoy,鈥 offered Zuchowski.
鈥淎nd as for the components, we wanted to create a bridge between traditional tabletop gaming and digital content, as both of these fields are areas of Hexy Studio鈥檚 interest as a company. With the growing popularity of home 3D printing, we thought it would be a nice and refreshing take to offer a tabletop skirmish game with 100 per cent digital content that the players could print out themselves.
鈥淭his is simply a cheaper alternative for traditional physical wargames where you need to buy rules, cards, terrain elements and of course unit minis.鈥
The idea of digitally selling 3D files to home print was intriguing, so I followed up for more about why they went that direction?
鈥淭he 3D sculptors who work with us make great models and we wanted to share them with as many people as possible,鈥 said Zuchowski. 鈥淢anufacturing a regular physical wargame is a huge undertaking, an investment which is often beyond the possibilities of a small independent design studio. Selling files at a comparatively lower price is a good way to reach new people, but it also lowers the entry threshold for the player - you can read the rules online first, then buy the files, but you don鈥檛 have to print everything at once - just the models you want.鈥
So it was interesting to print a few of the models to see just how well they turned out.
鈥淥nce I get the files downloaded I load them into a program that allows me to place support materials under the overhangs as well as orient the model to allow for the most detail, as with my low end printer anything under supports is usually muddied,鈥 offered Jordan Craib-Petkau the master 3D printer in our gaming group. 鈥淚 then save the file and load that into a program called a slicer which slices the model into layers and exports a file the printer can read.
鈥淚 add resin to the reservoir of the printer and put an SD card with the print file in. Hit start and let it go, total print time varies depending on model orientation, in this case between 6 and 8 hours.
鈥淐lean up involves protective gear (gloves and a respirator) a container filled with isopropyl alcohol and an old tooth brush. I remove the support materials and then rinse the finish ed print in the alcohol and scrub to remove any uncured resin. After that it goes under a UV light to finish curing. Spray primer follows.鈥
In the case of Battledrill the resulting minis are ready to paint now.
鈥淚 found the detail on these models to really come out quite nicely, even under the support material,鈥 noted Craib-Petkau. 鈥淭he poses are dynamic but still printable, and having the files broken into keyed parts makes arranging them on a smaller print bed easier.
鈥淥ne issue I ran into was after the parts were cured either due to slight warping during printing or curing the keys no longer fit together and had to be cut off or shaved down.
鈥淚 think I could have printed the single part models instead and they would have turned out just as good if not better.鈥
As for the game, what did designers find most challenging in its creation.
鈥淏alancing between the fun factor and light rules and deep, challenging tactical aspect,鈥 said Zuchowski. 鈥淲e wanted to make the battles quick and dynamic, but still offering many different options for the players. We are very happy with how this looks like now.鈥
The designers note too that no single element stands out for them.
鈥淚t鈥檚 hard to pick one thing for which you love your child the most, isn鈥檛 it?鈥 asked Zuchowski. 鈥淚 think it all depends on what a player expects from a game, I am sure that everyone will find in Battledrill something different that will appeal to them.
鈥淲e love the setting, for example - space western, heavily inspired by works of popular culture, filled with references, puns and Easter eggs - and we had a lot of fun writing the lore of the game.
鈥淭hose who value the graphic aspect of their games should love our 3D models and card artwork.
鈥淲argamers will definitely find an innovative take on Action Point systems attractive and worth checking out.鈥
How game play goes will be detailed in a follow-up review after a play through, or two after the printed minis are based and ready to go.
The good news, more is to come too.
鈥淲e have plans for both Battledrill and the Star Scrappers universe in general,鈥 said Zuchowski. 鈥淭he game will definitely continue to grow with new models released in the Print3D鈥檔鈥橮lay format. The setting will grow as well with new products, one of them will be a card game by the designer of Terraforming Mars, Jacob Fryxelius.
鈥淎nd this will definitely not be the last game set in this colorful sci-fi world.鈥
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